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	<title>Prehiti Labs Propaganda &#187; lite</title>
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	<link>http://www.labs.prehiti.com/blog</link>
	<description>New developments at Prehiti Labs LLC</description>
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		<title>LD50 and LD50 Lite version 1.1</title>
		<link>http://www.labs.prehiti.com/blog/2009/03/22/ld50-and-ld50-lite-version-11/</link>
		<comments>http://www.labs.prehiti.com/blog/2009/03/22/ld50-and-ld50-lite-version-11/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 21:35:07 +0000</pubDate>
		<dc:creator>paytonrwhite</dc:creator>
				<category><![CDATA[LD50]]></category>
		<category><![CDATA[1.1]]></category>
		<category><![CDATA[lite]]></category>
		<category><![CDATA[version]]></category>

		<guid isPermaLink="false">http://www.labs.prehiti.com/blog/?p=254</guid>
		<description><![CDATA[Version 1.1 of LD50 is pending Apple's approval right now. It was submitted on Thursday the 19th, so I expect it to pop on the 24th or 25th. LD50 Lite was submitted about 12 hours after LD50, so it should be on a similar schedule. The brief release notes: Improved rendering performance. Improved user-interface interactivity. [...]]]></description>
			<content:encoded><![CDATA[<p>Version 1.1 of LD50 is pending Apple's approval right now.  It was submitted on Thursday the 19th, so I expect it to pop on the 24th or 25th.  LD50 Lite was submitted about 12 hours after LD50, so it should be on a similar schedule.</p>
<p>The brief release notes:</p>
<p style="padding-left: 30px;"><span><span style="font-family: Helvetica,Arial,sans-serif;">Improved rendering performance.<br />
Improved user-interface interactivity.<br />
Improved computer opponent AI.<br />
Added starry skybox.<br />
Changed computer opponent animation.<br />
</span></span><span><span style="font-family: Helvetica,Arial,sans-serif;">Rebalanced weapons.<br />
</span></span><span><span style="font-family: Helvetica,Arial,sans-serif;">Various minor bug fixes.</span></span></p>
<p>The ad hoc version for ibetatest.com beta testers is in the usual place.</p>
<p>Version 1.2 is under development and should follow in a week or so.  Stay tuned to find out what's new in 1.2!</p>
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