Prehiti Labs Propaganda

LD50 Gear

March 9th, 2009

Sure... why not... it's time for some LD50 t-shirts and other gear:


buy unique gifts at Zazzle

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Woot. Here's the iTunes link which will work from the device or a desktop computer:

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306951362&mt=8

I encourage you to grab a copy and leave a [super awesome] review.

I had to resubmit LD50 Lite because I was too shameless in my upsell to LD50.  It should be out in 5-7 days.

Thanks for your support!

BTW, if you were a member of the beta program, I'll be sending out an update on how to get a copy shortly.

LD50 Web Site Beta is Up

March 8th, 2009

This is a work in progress... should be pretty solid in the next few days:

http://labs.prehiti.com/ld50/

Feedback is welcome!

What Could Have Been…

March 8th, 2009

Here's some art I chose not to use for LD50... maybe I'll revive it later:

LD50 Trailer

March 5th, 2009

Here's the new trailer for LD50... I think it gets the point across.

No video? Install the Macromedia Flash Player.

Here's the HQ YouTube version:

Here's the crappy YouTube version:

Version 1.0 Release Notes

March 2nd, 2009

Issues addressed in v 1.0:

  • AI now gives priority to the use of defensive maneuvers, esp. shield, to prolong battles.
  • Fixed crash on startup when going from splash screen to new game.
  • Fixed memory leak in 3D file loading.  No remaining memory leaks.
  • Fixed issue where purchases in store might not be credited to player.
  • Fixed issue where help pops up on resume when player is out of ammo.
  • Changed guided missile accelerometer input scaling in low  and medium difficulty.
  • Fixed issue where computer did not do the right number of shot probes when switching difficulty.
  • Moderately fixed issue where computer does not intelligently recover from a low shot that continually misses.
  • Improved issue where strategically placed earthquake trail can leave player hovering in mid air.
  • Improved level loading time by as much as 50% !!!
  • Changed crash handling.  If the game crashes (never!) it will restart with the last state.  If it crashes again immediately, it will restart and ignore any saved state.  All progress will be lost but at least game will run again.
  • New application icon looks much less like a push-pin.

ld-icon-01-lg.jpg ld-lite-icon-01-lg.jpg

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