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	<title>Prehiti Labs Propaganda &#187; LD50</title>
	<atom:link href="http://www.labs.prehiti.com/blog/category/ld50/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.labs.prehiti.com/blog</link>
	<description>New developments at Prehiti Labs LLC</description>
	<lastBuildDate>Wed, 01 Apr 2009 20:53:31 +0000</lastBuildDate>
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		<item>
		<title>Updates: LD50 v1.2 Submitted, New LD50 Review</title>
		<link>http://www.labs.prehiti.com/blog/2009/04/01/updates-ld50-v12-submitted-new-ld50-review/</link>
		<comments>http://www.labs.prehiti.com/blog/2009/04/01/updates-ld50-v12-submitted-new-ld50-review/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 20:52:57 +0000</pubDate>
		<dc:creator>paytonrwhite</dc:creator>
				<category><![CDATA[LD50]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[1.2]]></category>
		<category><![CDATA[148Apps.com]]></category>
		<category><![CDATA[new version]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.labs.prehiti.com/blog/?p=262</guid>
		<description><![CDATA[LD50 Version 1.2 has been submitted to Apple.  The very brief release notes: Added local head-to-head mode: 2 players can now play against each other on the same device! That's right... local multiplayer... which means two human players on the same iPhone/iPod touch.  Network multiplayer is being investigated for release with iPhone OS 3.0. Also, [...]]]></description>
			<content:encoded><![CDATA[<p>LD50 Version 1.2 has been submitted to Apple.  The very brief release notes:</p>
<p style="padding-left: 30px;"><em>Added local head-to-head mode: 2 players can now play against each other on the same device!</em></p>
<p>That's right... local multiplayer... which means two human players on the same iPhone/iPod touch.  Network multiplayer is being investigated for release with iPhone OS 3.0.</p>
<p>Also, the team at <a href="http://www.148apps.com/">148Apps.com</a> was nice enough to do a review of LD50:</p>
<p style="padding-left: 30px;"><a href="http://www.148apps.com/reviews/ld50/">http://www.148apps.com/reviews/ld50/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.labs.prehiti.com/blog/2009/04/01/updates-ld50-v12-submitted-new-ld50-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LD50 and LD50 Lite version 1.1</title>
		<link>http://www.labs.prehiti.com/blog/2009/03/22/ld50-and-ld50-lite-version-11/</link>
		<comments>http://www.labs.prehiti.com/blog/2009/03/22/ld50-and-ld50-lite-version-11/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 21:35:07 +0000</pubDate>
		<dc:creator>paytonrwhite</dc:creator>
				<category><![CDATA[LD50]]></category>
		<category><![CDATA[1.1]]></category>
		<category><![CDATA[lite]]></category>
		<category><![CDATA[version]]></category>

		<guid isPermaLink="false">http://www.labs.prehiti.com/blog/?p=254</guid>
		<description><![CDATA[Version 1.1 of LD50 is pending Apple's approval right now. It was submitted on Thursday the 19th, so I expect it to pop on the 24th or 25th. LD50 Lite was submitted about 12 hours after LD50, so it should be on a similar schedule. The brief release notes: Improved rendering performance. Improved user-interface interactivity. [...]]]></description>
			<content:encoded><![CDATA[<p>Version 1.1 of LD50 is pending Apple's approval right now.  It was submitted on Thursday the 19th, so I expect it to pop on the 24th or 25th.  LD50 Lite was submitted about 12 hours after LD50, so it should be on a similar schedule.</p>
<p>The brief release notes:</p>
<p style="padding-left: 30px;"><span><span style="font-family: Helvetica,Arial,sans-serif;">Improved rendering performance.<br />
Improved user-interface interactivity.<br />
Improved computer opponent AI.<br />
Added starry skybox.<br />
Changed computer opponent animation.<br />
</span></span><span><span style="font-family: Helvetica,Arial,sans-serif;">Rebalanced weapons.<br />
</span></span><span><span style="font-family: Helvetica,Arial,sans-serif;">Various minor bug fixes.</span></span></p>
<p>The ad hoc version for ibetatest.com beta testers is in the usual place.</p>
<p>Version 1.2 is under development and should follow in a week or so.  Stay tuned to find out what's new in 1.2!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.labs.prehiti.com/blog/2009/03/22/ld50-and-ld50-lite-version-11/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Announcing &#8220;LD50&#8243;, the Debut iPhone Game from Prehiti Labs LLC</title>
		<link>http://www.labs.prehiti.com/blog/2009/03/11/press20090311/</link>
		<comments>http://www.labs.prehiti.com/blog/2009/03/11/press20090311/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 14:00:49 +0000</pubDate>
		<dc:creator>paytonrwhite</dc:creator>
				<category><![CDATA[LD50]]></category>
		<category><![CDATA[Press Release]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[press]]></category>
		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://www.labs.prehiti.com/blog/?p=204</guid>
		<description><![CDATA[FOR IMMEDIATE RELEASE Contact: Payton R. White Prehiti Labs LLC contact@labs.prehiti.com http://labs.prehiti.com Foster City, CA - March 11, 2009 Introducing LD50: LD50 is the first fully 3D artillery (scorched-earth style) game for the iPhone™ and iPod® touch. The game features lush, deformable terrain; exciting 3D graphics and effects; a range of highly explosive weapons; and [...]]]></description>
			<content:encoded><![CDATA[<p>FOR IMMEDIATE RELEASE</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 0pt none;" title="Prehiti Labs Logo" src="http://labs.prehiti.com/prehiti-labs-logo-256.png" alt="" /></p>
<p>Contact: Payton R. White<br />
Prehiti Labs LLC<br />
<a href="mailto:contact@labs.prehiti.com">contact@labs.prehiti.com</a><a href="http://labs.prehiti.com"></p>
<p>http://labs.prehiti.com</a></p>
<p>Foster City, CA - March 11, 2009</p>
<p>Introducing LD50:</p>
<table border="0">
<tbody>
<tr>
<td valign="top"><img class="alignleft" style="margin: 7px;" title="LD50 Icon" src="http://labs.prehiti.com/ld50/ld-icon-01.png" alt="" width="57" height="57" /></td>
<td>
<p>LD50 is the first fully 3D artillery (scorched-earth style) game for the iPhone™ and iPod® touch.  The game features lush, deformable terrain; exciting 3D graphics and effects; a range of highly explosive weapons; and multiple gameplay modes against a challenging computer opponent. Developed from the ground up for the iPhone and iPod touch, the game has an intuitive and visually appealing touch interface and uses the built-in accelerometer for control of a few of the most devastating weapons. LD50 is available now on the App Store for $2.99.</p>
<p>Please email <a href="mailto:contact@labs.prehiti.com">contact@labs.prehiti.com</a> for a promotional code or an ad hoc build.</p>
<p>Info on LD50 including video, screenshots and more: <a href="http://labs.prehiti.com/ld50">http://labs.prehiti.com/ld50</a><br />
Redirect to LD50 on the App Store: <a href="http://labs.prehiti.com/ld50/itms">http://labs.prehiti.com/ld50/itms</a></td>
</tr>
</tbody>
</table>
<p>LD50 Lite:</p>
<table border="0">
<tbody>
<tr>
<td valign="top"><img class="alignleft" style="margin: 7px;" title="LD50 Icon" src="http://labs.prehiti.com/ld50/ld-icon-lite-01.png" alt="" /></td>
<td>
<p>LD50 Lite is now available for free on the App Store.  LD50 Lite provides a taste of the LD50 experience and includes all of the weapons and some of the same gameplay modes as LD50.</p>
</td>
</tr>
</tbody>
</table>
<p>About Prehiti Labs LLC:</p>
<p>Prehiti Labs was founded to bring compelling and unique gaming experiences to the iPhone and iPod touch platforms.  Prehiti Labs founder, Payton R. White, has been involved with cutting edge work in the  the video game and visual simulation industries for over 15 years.  Payton brings his expertise in interactive entertainment to this great new platform and is excited about the possibilities for future titles from Prehiti Labs.  Before launching Prehiti Labs, Payton most recently led a team in the R&amp;D division of Sony Computer Entertainment that contributed a number of key technologies to the PlayStation 3 platform as well as a number of SCE titles.</p>
<p>Prehiti Labs home page: <a href="http://labs.prehiti.com">http://labs.prehiti.com</a></p>
<p>If you would like more information on LD50, LD50 Lite or Prehiti Labs LLC, please contact Payton R. White at <a href="mailto:contact@labs.prehiti.com">contact@labs.prehiti.com</a>.</p>
<p><i>This release was updated on 2009/03/16 to note the availability of LD50 Lite on the App Store.</i></p>
]]></content:encoded>
			<wfw:commentRss>http://www.labs.prehiti.com/blog/2009/03/11/press20090311/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>LD50 Gear</title>
		<link>http://www.labs.prehiti.com/blog/2009/03/09/ld50-gear/</link>
		<comments>http://www.labs.prehiti.com/blog/2009/03/09/ld50-gear/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 00:40:37 +0000</pubDate>
		<dc:creator>paytonrwhite</dc:creator>
				<category><![CDATA[LD50]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[gear]]></category>
		<category><![CDATA[hat]]></category>
		<category><![CDATA[icons]]></category>
		<category><![CDATA[sticker]]></category>

		<guid isPermaLink="false">http://www.labs.prehiti.com/blog/?p=201</guid>
		<description><![CDATA[Sure... why not... it's time for some LD50 t-shirts and other gear: buy unique gifts at Zazzle]]></description>
			<content:encoded><![CDATA[<p>Sure... why not... it's time for some LD50 t-shirts and other gear:</p>
<p><embed wmode="transparent" src="http://www.zazzle.com/utl/getpanel?zp=117340209627949350" FlashVars="feedId=117340209627949350" width="450" height="300" TYPE="application/x-shockwave-flash"></embed><br/><a href="http://www.zazzle.com/">buy unique gifts</a> at <a href="http://www.zazzle.com/">Zazzle</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.labs.prehiti.com/blog/2009/03/09/ld50-gear/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LD50 is Live on the App Store</title>
		<link>http://www.labs.prehiti.com/blog/2009/03/08/ld50-is-live-on-the-app-store/</link>
		<comments>http://www.labs.prehiti.com/blog/2009/03/08/ld50-is-live-on-the-app-store/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 13:00:24 +0000</pubDate>
		<dc:creator>paytonrwhite</dc:creator>
				<category><![CDATA[LD50]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://www.labs.prehiti.com/blog/?p=177</guid>
		<description><![CDATA[Woot. Here's the iTunes link which will work from the device or a desktop computer: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306951362&#38;mt=8 I encourage you to grab a copy and leave a [super awesome] review. I had to resubmit LD50 Lite because I was too shameless in my upsell to LD50.  It should be out in 5-7 days. Thanks for your [...]]]></description>
			<content:encoded><![CDATA[
<a href="http://www.labs.prehiti.com/blog/wp-content/gallery/20090307/ld-approved.png" title="" rel="lightbox[singlepic33]" >
	<img class="ngg-singlepic ngg-center" src="http://www.labs.prehiti.com/blog/wp-content/gallery/cache/33__320x240_ld-approved.png" alt="ld-approved.png" title="ld-approved.png" />
</a>

<p>Woot. Here's the iTunes link which will work from the device or a desktop computer:</p>
<p style="padding-left: 30px;"><a title="LD50 on iTunes" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306951362&amp;mt=8">http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306951362&amp;mt=8</a></p>
<p>I encourage you to grab a copy and leave a [super awesome] review.</p>
<p>I had to resubmit LD50 Lite because I was too shameless in my upsell to LD50.  It should be out in 5-7 days.</p>
<p>Thanks for your support!</p>
<p>BTW, if you were a member of the beta program, I'll be sending out an update on how to get a copy shortly.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LD50 Web Site Beta is Up</title>
		<link>http://www.labs.prehiti.com/blog/2009/03/08/ld50-beta-web-site-is-up/</link>
		<comments>http://www.labs.prehiti.com/blog/2009/03/08/ld50-beta-web-site-is-up/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 12:00:22 +0000</pubDate>
		<dc:creator>paytonrwhite</dc:creator>
				<category><![CDATA[LD50]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.labs.prehiti.com/blog/?p=188</guid>
		<description><![CDATA[This is a work in progress... should be pretty solid in the next few days: http://labs.prehiti.com/ld50/ Feedback is welcome!]]></description>
			<content:encoded><![CDATA[<p>This is a work in progress... should be pretty solid in the next few days:</p>
<p style="padding-left: 30px;"><a title="LD50 @ Prehiti Labs LLC" href="http://labs.prehiti.com/ld50/">http://labs.prehiti.com/ld50/</a></p>
<p>Feedback is welcome!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What Could Have Been&#8230;</title>
		<link>http://www.labs.prehiti.com/blog/2009/03/08/what-could-have-been/</link>
		<comments>http://www.labs.prehiti.com/blog/2009/03/08/what-could-have-been/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 11:00:11 +0000</pubDate>
		<dc:creator>paytonrwhite</dc:creator>
				<category><![CDATA[LD50]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[icon]]></category>

		<guid isPermaLink="false">http://www.labs.prehiti.com/blog/?p=192</guid>
		<description><![CDATA[Here's some art I chose not to use for LD50... maybe I'll revive it later:]]></description>
			<content:encoded><![CDATA[<p>Here's some art I chose not to use for LD50... maybe I'll revive it later:</p>

<div class="ngg-galleryoverview" id="ngg-gallery-11-192">

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		<a class="slideshowlink" href="http://www.labs.prehiti.com/blog/2009/03/08/what-could-have-been/?show=slide">
			[Show as slideshow]		</a>
	</div>

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		<a class="piclenselink" href="javascript:PicLensLite.start({feedUrl:'http://www.labs.prehiti.com/blog/wp-content/plugins/nextgen-gallery/xml/media-rss.php?gid=11&amp;mode=gallery'});">
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		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.labs.prehiti.com/blog/wp-content/gallery/20090307b/ld-pod-01b-hi-icon.png" title=" " rel="lightbox[set_11]" >
								<img title="ld-pod-01b-hi-icon.png" alt="ld-pod-01b-hi-icon.png" src="http://www.labs.prehiti.com/blog/wp-content/gallery/20090307b/thumbs/thumbs_ld-pod-01b-hi-icon.png"  />
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								<img title="ld-pod-01b-hi-icon-out.png" alt="ld-pod-01b-hi-icon-out.png" src="http://www.labs.prehiti.com/blog/wp-content/gallery/20090307b/thumbs/thumbs_ld-pod-01b-hi-icon-out.png"  />
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								<img title="ld-icon-03-lg.png" alt="ld-icon-03-lg.png" src="http://www.labs.prehiti.com/blog/wp-content/gallery/20090307b/thumbs/thumbs_ld-icon-03-lg.png"  />
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								<img title="ld-icon-02-lg.png" alt="ld-icon-02-lg.png" src="http://www.labs.prehiti.com/blog/wp-content/gallery/20090307b/thumbs/thumbs_ld-icon-02-lg.png"  />
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LD50 Trailer</title>
		<link>http://www.labs.prehiti.com/blog/2009/03/05/ld50-trailer/</link>
		<comments>http://www.labs.prehiti.com/blog/2009/03/05/ld50-trailer/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 20:23:25 +0000</pubDate>
		<dc:creator>paytonrwhite</dc:creator>
				<category><![CDATA[LD50]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[flv]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.labs.prehiti.com/blog/?p=159</guid>
		<description><![CDATA[Here's the new trailer for LD50... I think it gets the point across. No video? Install the Macromedia Flash Player. var so = new SWFObject('http://labs.prehiti.com/vid/player.swf','mpl','480','320','9'); so.addParam('allowscriptaccess','always'); so.addParam('allowfullscreen','true'); so.addParam('flashvars','&#038;file=http://labs.prehiti.com/ld50/ld50-02a-480x320.mp4&#038;image=http://labs.prehiti.com/ld50/ld-icon-01-sm.png&#038;backcolor=333333&#038;frontcolor=FFFF99&#038;lightcolor=FF9999&#038;controlbar=over&#038;icons=false&#038;stretching=none'); so.write('player'); Here's the HQ YouTube version: Here's the crappy YouTube version:]]></description>
			<content:encoded><![CDATA[<p>Here's the new trailer for <strong><em>LD50</em></strong>... I think it gets the point across.</p>
<p><script type="text/javascript" src="http://labs.prehiti.com/vid/swfobject.js"></script></p>
<div id="player">No video?  Install the Macromedia Flash Player.</div>
<p><script type="text/javascript">
var so = new SWFObject('http://labs.prehiti.com/vid/player.swf','mpl','480','320','9');
so.addParam('allowscriptaccess','always');
so.addParam('allowfullscreen','true');
so.addParam('flashvars','&#038;file=http://labs.prehiti.com/ld50/ld50-02a-480x320.mp4&#038;image=http://labs.prehiti.com/ld50/ld-icon-01-sm.png&#038;backcolor=333333&#038;frontcolor=FFFF99&#038;lightcolor=FF9999&#038;controlbar=over&#038;icons=false&#038;stretching=none');
so.write('player');
</script></p>
<p>Here's the HQ YouTube version:</p>
<p><object width="480" height="320"><param name="movie" value="http://www.youtube-nocookie.com/v/3q8vL3ZZnZc&#038;ap=%2526fmt%3D18&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0x3a3a3a&#038;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/3q8vL3ZZnZc&#038;ap=%2526fmt%3D18&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0x3a3a3a&#038;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="320"></embed></object></p>
<p>Here's the crappy YouTube version:</p>
<p><object width="480" height="320"><param name="movie" value="http://www.youtube-nocookie.com/v/3q8vL3ZZnZc&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0x3a3a3a&#038;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/3q8vL3ZZnZc&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0x3a3a3a&#038;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="320"></embed></object></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Version 1.0 Release Notes</title>
		<link>http://www.labs.prehiti.com/blog/2009/03/02/149/</link>
		<comments>http://www.labs.prehiti.com/blog/2009/03/02/149/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 22:41:50 +0000</pubDate>
		<dc:creator>paytonrwhite</dc:creator>
				<category><![CDATA[LD50]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[bugs]]></category>
		<category><![CDATA[release notes]]></category>

		<guid isPermaLink="false">http://www.labs.prehiti.com/blog/?p=149</guid>
		<description><![CDATA[Issues addressed in v 1.0: AI now gives priority to the use of defensive maneuvers, esp. shield, to prolong battles. Fixed crash on startup when going from splash screen to new game. Fixed memory leak in 3D file loading.  No remaining memory leaks. Fixed issue where purchases in store might not be credited to player. [...]]]></description>
			<content:encoded><![CDATA[<p>Issues addressed in v 1.0:</p>
<ul>
<li>AI now gives priority to the use of defensive maneuvers, esp. shield, to prolong battles.</li>
<li>Fixed crash on startup when going from splash screen to new game.</li>
<li>Fixed memory leak in 3D file loading.  No remaining memory leaks.</li>
<li>Fixed issue where purchases in store might not be credited to player.</li>
<li>Fixed issue where help pops up on resume when player is out of ammo.</li>
<li>Changed guided missile accelerometer input scaling in low  and medium difficulty.</li>
<li>Fixed issue where computer did not do the right number of shot probes when switching difficulty.</li>
<li>Moderately fixed issue where computer does not intelligently recover from a low shot that continually misses.</li>
<li>Improved issue where strategically placed earthquake trail can leave player hovering in mid air.</li>
<li>Improved level loading time by as much as 50% !!!</li>
<li>Changed crash handling.  If the game crashes (never!) it will restart with the last state.  If it crashes again immediately, it will restart and ignore any saved state.  All progress will be lost but at least game will run again.</li>
<li>New application icon looks much less like a push-pin.</li>
</ul>

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		<title>Wrapping Up</title>
		<link>http://www.labs.prehiti.com/blog/2009/02/27/124/</link>
		<comments>http://www.labs.prehiti.com/blog/2009/02/27/124/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 09:43:40 +0000</pubDate>
		<dc:creator>paytonrwhite</dc:creator>
				<category><![CDATA[LD50]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[icon]]></category>
		<category><![CDATA[questionnaire]]></category>

		<guid isPermaLink="false">http://www.labs.prehiti.com/blog/?p=124</guid>
		<description><![CDATA[Well... it's getting close. I have a little more tuning and testing to do and then I'll submit LD50 to Apple. Two things to note: 1) I've been meaning to come up with a new app icon. I like the current one... but a few folks have said it just looks like a push-pin to [...]]]></description>
			<content:encoded><![CDATA[<p>Well... it's getting close.  I have a little more tuning and testing to do and then I'll submit LD50 to Apple.</p>
<p>Two things to note:</p>
<p>1) I've been meaning to come up with a new app icon.  I like the current one... but a few folks have said it just looks like a push-pin to them.  So, here's a contact sheet of possible new icons.  Check them out and then fill out <a href="http://www.labs.prehiti.com/blog/ld50-app-icon-poll/">this form</a> to let me know which one you like.</p>
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<p>2) I'd like to get a little bit of closure on the beta test, so I've put together a quick questionnaire that I'd like testers to fill out.  The questionnaire is <a href="http://www.labs.prehiti.com/blog/111/">here</a>... please go poke some values into it.</p>
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