Relnotes:
- Changes:
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- Added wind effects (no wind in low difficulty, moderate wind in medium difficulty, strong wind in high difficulty) and drag to missile shots (not guided missile or laser). Wind also affects pod city when falling/jumping.
- First time players will see LD50 splash screen.
- Added practice mode so that players can try out different weapons without having to wait for AI to take turn.
- Updated intro help page to be more useful. Removed superfluous help pages.
- Added/changed help pages for controls. Now included visual instructions on how to use the interface and how to manipulate the view.
- Added context help to mode buttons in low difficulty level. Clicking on the current mode button a second time will show help for that button.
- Changed the way laser does damage. The amount of damage is now reduced every time the ray goes through the terrain.
- When a player uses the jump jet to land on another player, the jumper will die and possibly do damage to the jumpee due to the resulting explosion.
- Added skybox with subtle star pattern.
- Added timeout to pod movement in cases where velocity does not stabilize. This occurred most often when a player fell into a valley created by the earthquake bomb. Also changed the friction of terrain to be a bit lower.
- Changed view manipulation: Low difficulty level can rotate the view freely. Medium and high difficulty levels are still constrained, but the movement is now based on spherical rotation rather than constrained to a plane. Zoom is now possible with two-finger input.
- If the game crashes, game progress will be erased to avoid any recurring problems.
- 2 songs now alternate during gameplay.
- Bug Fixes:
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- Fixed crash when using jump jet.
- Fixed crash when starting store.
- Fixed restore issue after kill.
- Fixed bug where player can get stuck in the air after a powerful jump jet.
- Fixed issue where control wheel drag would not work correctly.
- Fixed problem with AI where best shot was not always used.
- Fixed problem with AI where simulation of shot didn't match AI probing of shots causing AI to always miss.
- Fixed restore problem where items bought in the store were missing on resume.
- Fixed bugs where bounds of level were not correctly calculated. This caused players to often end up on the fringe of the level or shots to erroneously miss.
- Fixed jump jet launch splash appearing in wrong place.
- Fixed bug where AI did not reset aim after player does jump jet or wormhole.
- Late Update:
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- The skybox has been temporarily removed due to a performance issue. I'll be reviwing this and I will likely re-introduce the skybox for the final version.